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Jwildfire 3.10 erschienen
Beim stöbern auf habe ich gerade gesehen, das ab 21.04.2017 die neueste Version von Jwildfire erschienen ist. Das wollte ich euch natürlich nicht vorenthalten :mrgreen:
Fraktale Grüße von Glassdreams - Atelier Traeume aus Glas
Hallo zusammen ;D

Man ich dachte das wäre noch ne Vorversion, hatte nämlich die schon probiert. Naja was solls ;D

Hier eine Liste von den Änderungen:
Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

        new “Filtering”-option at the Anti-Aliasing/Filtering-tab to distinguish between the various types of filtering:
        GLOBAL_SHARPENING, GLOBAL_SMOOTHING, ADAPTIVE. The “Filter kernel” option is populated accordingly.
        new MITCHELL_SMOOTH-filter kernel (derived from MITCHELL), which is now the default
        improved the behaviour of sharpening filters (causing less artifacts)
        “Sharpness indicator” and “Low density”-parameters at the “Anti-Aliasing/Filter”-tab (affects only adaptive filtering)
        new experimental adaptive MITCHELL_SINEPOW-filter (sharpenung details, smoothing “unsharp” areas as well as areas with low density)
        new “low brightness”-property to show/hide areas with lower density, increasing this value usually leads to more detail, while decreasing
        this value may help to hide unwanted border areas
        increased default oversampling to 2 in order to increase default quality
        reimplemented the preview-cache (all options at the coloring-tab do not need a recalculation do show changes). In general, all properties
        which do not need a re-render are indicated by a star at the label, e.g. “Brightness*”. Is is recommended to do a quickrender before adjusting them,
        so can apply changes in almsot realtime to a decent image.
        improved the quality of the preview in the main editor
        the channel-mixer also works in “realtime-mode” now
        new color-balancing options at the “Coloring”-tab
        new SaveAll-button which saves all selected flames into a single file (thanks to Michael Bourne for the suggestion)
        new checkbox at each flame-thumbnail to (de)select it
        new popup-menus at the flame-thumbnails (press the right mouse-button over a button to display the menu):
            remove-button: new popup-menu to remove all or remove selected flames
            checkbox (sometimes referred as “select-button”: new popoup-menu to toggle selection or deselect all
        added confirmation dialog to the thumbnail-delete button
        new 2×2 gradient-type for the background of fractals , may also be changed in “realtime mode”
        new 2×2+c gradient-type for the background of fractals (which is the new default)
        optional post-smooth (Taubin-smooth) in the mesh generator
        removed the parameters “Thickness mod” and “Thickness samples” (just fix your model if is has “holes”) in the mesh generator
        improved the rotation-behaviour of the mesh-preview in the Mesh-Generator
        improved the heuristics to calculate “depth” when creating a mesh from a voxelstack
        fixed (again) a serious bug in the Mesh-Generator: when rendering image-stacks
        new “Machine”-random-flame-generator
        detect flames with invalid (xaos) settings and stop to render them
        indicator-mode for adapative filtering (i. e. showing sharp/smooth regions)
        fixed some labels which were not scale accordingly the global “tinaFontScale”-property
        rearranged some controls at the coloring-tab
        new variations, provided by Brad Stefanov (“waves2_radial”, “spliptic_bs”, “circlesplit”, “log_tile2”, “mobiq”, “tile_hlp”)
        lots of new presets for the “isosfplot3d_wf”-variation, provided by Frank Baumann and Brad Stefanov
        some performance increase on some of the DOF-blur-shapes
        increased quality of DOF in 3D-mode, but needs much more time to compute
        removed the color-oversampling/jittering-option

Just click the “Random flames” button to start playing around and have fun

Gerriet |

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